Apparently this show made me angry enough that my explanation will encompass several posts.
And, let's be honest, I have no problem with the idea the “violence solves all problems”. More often than not it does, but that's not the point. When a character is willing to risk the life of his teammates, and friends, because of selfish matters, you yank them out of combat and put the next best person in (Which is possible in the most immediate way because they have teleportation machines). YOU DO NOT LEAVE THEM IN THE FIELD AND POSSIBLY CAUSE THE DEATHS OF EVERYONE INVOLVED!
In fact, the show keeps trying to show that “each person is important”, but that isn't the way things work. There are over 20 characters in the series who are suited up and ready for battle, and less than half of them are fleshed out in any way despite becoming more “vital” to the story later on. Even less are even shown piloting the damn things or using the training machines (Outside of when it's relevant). I know this criticism can be bypassed with stating “Well, they're just a bunch of kids at a school. Don't worry about the fact that this is a military school and that the kids are part of a military project,” if it wasn't for the fact that other series have had to deal with kids in this situation as well. The original Mobile Suit Gundam
series was actually about a group kids, caught in the middle of a war, and they weren't willing to put up with even a fraction of the stuff the adults are allowing in this series. Then there was Aim for the Top! Gunbuster
(Another show that I didn't particularly care for, but still better this) where the first episode didn't try to hide the fact that the protagonist WAS
going to fail, not become a mech pilot, and someone else was going to take the place that she wanted.
But, enough on ragging about the story, what about the animation? It's cheap.
All of the mech fighting takes place with 3D CG, with none of the fights actually...look like fights. In fact, all of the battle taking place seem more like the mech and enemies are dancing with each other which would be interesting if it wasn't for the fact that “battle dancing” was done better in other places (From what I've experienced, with P.N. 03
and Monty's work on Red VS. Blue
). Then there's also the fact that it had nothing to do with “3D animation being a new thing” as Macross Zero
(Another not particularly good series) was actually quite beautiful to watch with it's 3D animated mech fights. But, then again, there's more to the show than 3D animation right? Well, the 2D animation is serviceable, with noticeable errors such as the fact that characters at a distance seem to be lacking detail like the animation department was running everything through the Unreal game engine. And the further into the series your get, you realize that they seem to be changing up the art style in every episode, as if they're constantly blowing through their animators. Other shows tend to have some animations teams cycle on throughout the series (Perhaps to gave the animators a break), but everything stays consistent to an extent where you won't see much of a difference outside of a frame or two and if you're really looking. Genesis Of Aquarion
, however, starts becoming as consistent with it's art style as Steven Universe
is consistent with it's character models. This is not saying that the changes are bad (Until the recent episode), but I honestly wonder why I should put more effort in seeing this through to the end when it seems like the people animating this put in even less effort making it all flow from one episode to the next.